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technologies, and Great People perks can add additional policies. Lastly you have policies that will help you to attract Great People of a specific type.Įach Goverment has it's own number of policies, but certain Civilizations. Diplomatic policies affect how you interact with city states. Economic policies will aid you in growth, happiness, gold and the like.
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Military policies will help you to grow your military, and fortify defensive buildings.
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Each time you research a new policy, you'll have the choice to switch all of your policies around. Instead of having Govermental policies that choose once, and are then stuck with for the rest of your game, things are a bit more fluid in Civilization 6. This means that the days of every building, and every wonder crammed into a single city are over. By placing wonders next to the district that they play into, you can also earn yourself even more boosts.
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They'll now take up a full tile within your city, and remove any resources, food, or production that previously lived in there. Instead of just appearing within the borders of your city, you'll now have to decide specifically where you want to place them. Building a science district next to the mountains, or a Faith district next to a river, will give you immediate boosts. Some cities will get boosts from the world around you, depending on where districts are placed. These include industry, culture, science, faith, trading, and more.
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You'll need to weigh which district is most important to your Civilization. However, every city is not going to have the room for every district that is available. You'll need these districts in order to properly grow your cities.
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